UIT Project Archive

In this page I’ll keep the best projects developed by students of the UIT course. The projects may be used by students for understanding how a project should be designed, coded and presented.

Thank you very much to all the students that provided this material.

Academic Year

2022-2023

VMXR: a EUD Environment for Virtual Merchandizing in XR

Carlo Nuvole and Jacopo Mereu

Abstract

This paper presents the current development state of VMXR, a Proof of Concept (PoC) environment allowing people without programming experience to create and configure product showcases in a Virtual and eXtended reality setting. The aim of the PoC is to identify proper metaphors and workflows for supporting showcase designers in creating interactions with the virtual product representation or enhancing the physical environment through additional information and media.

Paper

The paper has been accepted as a poster at the International Symposium on End-User Development (IS-EUD 2023)

Fulltext


AR TutorialKit: an Augmented Reality Toolkit to Create Tutorials

Federico Meloni, Alessandra Perniciano, Giulia Cerniglia

Abstract

Augmented Reality (AR) is a widely used technology in fields such as medicine, engineering, and architecture, and is also prevalent in social media platforms like Snapchat, Instagram, and TikTok. In recent years, the availability of AR applications and improvements in hardware have made it affordable for educational training in various disciplines. However, limited options are available for the general construction of AR tutorials in the literature. Most solutions are specific for particular contexts, such as medical procedures or industry-specific tasks. This paper proposes an AR toolkit that enables novice programmers to create tutorials without topic restrictions. Our aim is to keep improving TutorialKit in such a way that it can be used flexibly and effectively in a variety of different contexts, enabling it to meet the diverse needs and requirements of users.

Paper

The paper has been accepted as a poster at the International Symposium on End-User Development (IS-EUD 2023)

Fulltext


2020-2021

Applying Long-Short Term Memory Recurrent Neural Networks for Real-Time Stroke Recognition.

Emanuele Ledda

Abstract

The project is about building a real-time recognizer for stroke gestures based on Long Short Term Memory Recurrent Neural Networks. The recognizer provides both the gesture class prediction and the completion percentage estimation for each point in the stroke while the user is performing it. It considers the stroke vocabulary of the $1 and $N datasets, defining four different architectures. The training used synthetic data, and we assessed the recognition accuracy on the original $1 and $N datasets. The results show an accuracy comparable with state of the art approaches classifying the stroke when completed, and a good precision in the completion percentage estimation.

Paper

The paper was accepted as a TechNote at the Engineering Interactive Computing System Conference (EICS 2021)

Fulltext

2019-2020


FeedBucket

Valentino Artizzu, Davide Fara, Riccardo Macis

Abstract

The project introduces a simplified structure for the creation, assignment and execution of haptic feedback for standard controllers with the optional feature of synchronizing an haptic pattern to an auditory feedback. In addition, it reports the results of a preliminary test investigating the users’ ability in recognizing variations in intensity and/or duration of the stimulus, especially when the two dimensions are combined for encoding information.

Paper

The paper was accepted as a poster at the 2020 International Conference on Advanced Visual Interfaces (AVI 2020)-

Fulltext

2018-2019


PAC-PAC

Filippo Andrea Fanni, Martina Senis, Alessandro Tola

Abstract

The project is about a tool for supporting end-users in the development of point-and-click videogames based on 360 degrees videos. It aims specifically at people without previous experience in game development and coding. Users can easily create scenes, add simple objects such as transitions or switches, connect scenes to each other and define the game rules. The tool is developed as a part of PAC-PAC, a project for promoting cultural and environmental heritage through videogames.

Demo Video

Paper

The paper was accepted as a demo at the the 7th International Symposium on End-User Development (IS-EUD 2019).

Fulltext


AI4Fit

Federico Maria Cau, Mattia Samuel Mancosu

Abstract

This project is about an explainable intelligent interface supporting coaches in providing feedback to runners tracking their progress through a mobile application. The interface explicitly shows the confidence on the assigned ratings, it supports the impact analysis of the different recorded metrics and it allows controlling and reinforcing the assessment.

Paper

The paper was accepted as a poster at the 24th annual meeting of the intelligent user interface community meeting (ACM IUI 2019).

Fulltext


MR2

Carlo Cuccu, Vittoria Frau

Abstract

This project is about the design and implementation of a preliminary Mixed Reality interface for Microsoft Hololens, supporting medical records retrieval and navigation. The goal is to ease common activities in the dynamic clinical context, using facial recognition and multimodal commands for accessing medical records on the fly through a free-hand interaction.

Demo Video

Paper

The paper was accepted as a demo at the he 8th ACM International Symposium on Pervasive Displays (PerDis 2019)

Fulltext

Lucio Davide Spano
Lucio Davide Spano
Associate Professor

My research interests include eXtended Reality, eXplainable AI and Human-Computer Interaction.