Riccardo Scateni
Full Professor
Interests
- Geometry Processing
- Computer Graphics
Latest
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FIATLUCS
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FIATLUCS Proposal Funded (PNRR RAISE Spoke 01)
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Geometric Algorithms and Spatial Data Structures (GAS)
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Programming 1 (PR1)
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Hex-Mesh Generation and Processing: A Survey
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Deterministic Linear Time Constrained Triangulation Using Simplified Earcut
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Eurographics Italian Chapter Conference 2022 - Smart Tools and Apps in Graphics, STAG 2022, Cagliari, Italy, November 17-18, 2022
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Hex-Mesh Generation and Processing: a Survey
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PAVEL: Decorative Patterns with Packed Volumetric Elements
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SkinMixer: Blending 3D Animated Models
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Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines
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Generalized adaptive refinement for grid-based hexahedral meshing
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PAVEL: Decorative Patterns with Packed Volumetric Elements
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Deterministic Linear Time Constrained Triangulation using Simplified Earcut
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Fast and robust mesh arrangements using floating-point arithmetic
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Real-Time Deformation with Coupled Cages and Skeletons
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Working with Volumetric Meshes in a Game Engine: a Unity Prototype
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BashDungeon - Learning UNIX with a video-game
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Design and Implementation of a Visualization Tool for the in-depth Analysis of the Domestic Electricity Consumption
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Mill and fold: Shape simplification for fabrication
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QuadMixer: layout preserving blending of quadrilateral meshes
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Real-time Deformation with Coupled Cages and Skeletons
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Selective Padding for Polycube-Based Hexahedral Meshing
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Skeleton based cage generation guided by harmonic fields
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Split and Mill: User Assisted Height-field Block Decomposition for Fabrication
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The Py3DViewer Project: A Python Library for fast Prototyping in Geometry Processing
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Axis-Aligned Height-Field Block Decomposition of 3D Shapes
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CageLab: an Interactive Tool for Cage-Based Deformations
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Fabrication oriented shape decomposition using polycube mapping
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Simplification of Shapes for Fabrication with V-Groove Milling Tools
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A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study
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ChIP: Teaching Coding in Primary Schools
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Polycube-based Decomposition for Fabrication
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An interactive editor for curve-skeletons: SkeletonLab
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Fitmersive Games: Fitness Gamification through Immersive VR
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Internet of T(eachi)ngs: Assessing Children's Learning in the IoT Era
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Polycube Simplification for Coarse Layouts of Surfaces and Volumes
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Shape Retrieval and 3D Gestural Interaction
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Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
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Extraction of the Quad Layout of a Triangle Mesh Guided by Its Curve Skeleton
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Interactive shops: how the customer can deal with them both from inside and outside
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Practical Medial Axis Filtering for Occlusion-Aware Contours
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RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality
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Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
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Smart Mirror Where I Stand, Who Is the Leanest in the Sand?
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WoBo: Multisensorial travels through Oculus Rift
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AR Turn-by-turn Navigation in Small Urban Areas and Information Browsing
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CHROMAGRAM: A Real-time Chroma Key Application for Mobile Devices
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Click and share: A face recognition tool for the mobile community
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Curvature-based blending of closed planar curves
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A multi-touch notice board fostering social interaction
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Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison
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Extracting curve-skeletons from digital shapes using occluding contours
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PolyCut: monotone graph-cuts for PolyCube base-complex construction
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Rigid registration of different poses of animated shapes
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Motion-based mesh segmentation using augmented silhouettes
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Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull
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Shape Reconstruction from Raw Point Clouds using Depth Carving
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Talking heads on mobile devices
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3D-ize U! A Real-time 3D Head-model Texture Generator for Android
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Evaluation of user gestures in multi-touch interaction: a case study in pair-programming
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Gestural Interaction for Robot Motion Control
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Improving FTIR based multi-touch sensors with IR shadow tracking
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Natural exploration of 3D models
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Controlled and Adaptive Mesh Zippering
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Interactive calibration of a multi-projector system in a video-wall multi-touch environment
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Natural Interaction and Computer Graphics Applications
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Tools and Applications for Teaching and Research in Computer Graphics
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Two Examples of GPGPU Acceleration of Memory-intensive Algorithms
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30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Education Papers, Munich, Germany, March 30 - April 3, 2009
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emphEducation Programme at Eurographics 2009
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3-SHIRT: Three-Dimensional Shape Indexing and Retrieval Techniques
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Topological Operations on Triangle Meshes Using the OpenMesh Library
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Rewriting Rules for the Dual Graph of a Stripified CLOD Mesh
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Partitioning Meshes into Strips using the Enhanced Tunnelling Algorithm (ETA)
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Efficiently Keeping an Optimal Stripification over a CLOD Mesh
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Iterative Stripification of a Triangle Mesh: Focus on Data Structures
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An Iterative Stripification Algorithm Based on Dual Graph Operations
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Decreasing isosurface complexity via discrete fitting
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Visualization in Scientific Computing '95, Proceedings of the Eurographics Workshop in Chia, Italy, May 3-5, 1995
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Visualization of Internal Combustion Simulations in a Modular Environment
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A modified look-up table for implicit disambiguation of Marching Cubes
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Discretized Marching Cubes